Values are from the tooltips on BianKO's mob and exchange pages. Rings and earrings have no Required Level or stat requirement line. Resistance names are as the site writes them: Flame, Glacier, Lightning, Magic, Poison, Curse.

Rings: plain and +1

Ring stats, plain and +1 (tooltips)
RingPlain+1
Ring of Courage DEF 30, HP 50, HEA 7, STR 7; Flame 20, Curse 30 DEF 34, HP 75, HEA 10, STR 10; Flame 22, Curse 32
Ring of Life DEF 50, HP 50, MP 50, HEA 7, DEX 7; Lightning 20, Curse 30 DEF 54, HP 75, MP 75, HEA 10, DEX 10; Lightning 22, Curse 32
Ring of Magic DEF 40, MP 50, HEA 7, Magic Power 7; Glacier 20, Curse 30 DEF 44, MP 75, HEA 10, Magic Power 10; Glacier 22, Curse 32
Heros Valor DEF 10, HP 50, HEA 5, STR 8; Flame 40, Glacier 10, Lightning 40, Curse 30 DEF 15, HP 75, HEA 8, STR 11; Flame 62, Glacier 12, Lightning 62, Curse 32
Legionnaire Band DEF 30, HP 50, MP 30, HEA 8, DEX 7; Flame 20, Glacier 30, Lightning 40, Curse 30 DEF 34, HP 75, MP 55, HEA 11, DEX 10; Flame 42, Glacier 32, Lightning 42, Curse 32
Diamond Ring DEF 20, STR 10; Lightning 20, Magic 20 DEF 24, STR 15; Lightning 22, Magic 22
Flame Ring DEF 20, Fire Damage 30, HEA/DEX/Magic Power 5; Flame 30, Glacier 5, Lightning 5 DEF 24, Fire Damage 45, HEA/DEX/Magic Power 7; Flame 40, Glacier 7, Lightning 40
Imir Ring DEF 20, Lightning Damage 30, HEA/DEX/Magic Power 5; Flame 5, Glacier 5, Lightning 20 DEF 24, Lightning Damage 45, HEA/DEX/Magic Power 7; Flame 7, Glacier 7, Lightning 22
Shio Tears DEF 20, Glacier Damage 30, HEA/DEX/Magic Power 5; Flame 5, Glacier 20, Lightning 5 DEF 24, Glacier Damage 45, HEA/DEX/Magic Power 7; Flame 7, Glacier 22, Lightning 7

Every +1 accessory comes from the group drop of five bosses. The outliers: Heros Valor gains 5 Defense and its flame and lightning resistance jumps from 40 to 62. Legionnaire Band's flame resistance goes from 20 to 42. Diamond Ring's STR goes from 10 to 15. Flame, Imir and Shio Tears go from 30 to 45 element damage, and Flame Ring(+1)'s lightning resistance jumps from 5 to 40 with no explanation on the site.

Earrings: plain and +1

Earring stats, plain and +1 (tooltips)
EarringPlain+1
Warrior Earring DEF 15, HP 80, STR 5; Flame/Glacier/Lightning 10, Poison 30 DEF 17, HP 120, STR 7; Flame/Glacier/Lightning 12, Poison 30
Rogue Earring DEF 10, HP 40, MP 40, DEX 5; Flame/Glacier/Lightning 10 DEF 12, HP 60, MP 60, DEX 7; Flame/Glacier/Lightning 12
Mage Earring DEF 10, HP 20, MP 40, Magic Power 5; Flame/Glacier/Lightning 10, Magic 30 DEF 12, HP 30, MP 60, Magic Power 7; Flame/Glacier/Lightning 12, Magic 33
Cleric Earring DEF 15, HP 50, MP 40, INT 5; Flame/Glacier/Lightning/Magic/Poison 10 DEF 17, HP 75, MP 60, INT 7; Flame/Glacier/Lightning/Magic/Poison 12
Cockatrices Earrings DEF 15, HP 60, DEX 9; Flame/Glacier/Lightning 10 DEF 17, HP 100, DEX 11; Flame/Glacier/Lightning 12
Minotaurs Earrings HP 80, STR 9; Flame/Glacier/Lightning/Poison 10 DEF 2, HP 120, STR 11; Flame/Glacier/Lightning 12, Poison 10
Lillimes Earrings DEF 15, HP 60, HEA 5, STR 5; Flame/Glacier/Lightning 10, Magic 30 DEF 17, HP 100, HEA 7, STR 7; Flame/Glacier/Lightning 12, Magic 32
Leech Kings Earrings DEF 10, HP 60, MP 10, HEA 5, Magic Power 5; Flame/Glacier/Lightning/Magic/Poison 10 DEF 12, HP 100, MP 40, HEA 7, Magic Power 5; Flame/Glacier/Lightning/Magic/Poison 12

On the four class earrings the +1 adds 50% HP/MP, 2 Defense and 2 stat points. Leech Kings Earrings go from 10 to 40 MP but stay at Magic Power 5, and Minotaurs Earrings(+1) adds 2 Defense the plain version doesn't have. Cleric Earring gives INT, not STR.

Necklaces and belts at +1

The same +1 group also has two necklaces and four belts. Amulet of Strength and Amulet of Dexterity go from 15 to 20 stat, 50 to 75 HP/MP, and gain 2 Defense at +1. Sash of Sorrows(+1) and light Belt of Life(+1) give 75 HP, 75 MP and 14 stat; the belt guide has the details.

Where rings and earrings drop

Accessory sources (BianKO mob and exchange pages)
AccessorySource
All +1 rings and earrings Group drop of Yellow Sand (9011), Pidama (9537), Worm (700), Isiloon (5551), Felankor (7035)
Ring of Courage, Ring of Life, Ring of Magic, the four class earrings More than 30 mob records: Duke (1205), Bach (1206), Bishop (1207), Harpy Queen (earrings), Berk, Barkira, Shaula, Lesath, Medusa, Ice Golem, Blue Phoenix, Hades…
Lillimes and Leech Kings Earrings Ultima (6551), War Monument (9084), [Emperor] Mammoth III (9501), Furious (9508), Fluwiton (9512)
Diamond Ring Deruvish Founder (2105), Talos (2405), Tree Ghost King (5053), Felankor (9299)
Heros Valor, Legionnaire Band, Cockatrices, Minotaurs No mob drops them; Dark Fragment of Pride and Gluttony (Legionnaire and Cockatrices also in the colored Gems)
Flame Ring, Imir Ring, Shio Tears No mob drops them; Fragment and Dark Fragment boxes

Mob pages show no rates, and the exchange box percentages don't add up to 100%, so read them as relative odds. The site has no +2 or +3 stats; Accessory Compound Scroll takes an accessory up to +3.

FAQ

Which ring has the most Defense?
Ring of Life tops the table: 50 plain, 54 at +1. Ring of Magic is next at 40/44.
Are Old rings different from plain ones?
The stats are nearly always identical; the difference is that some Old accessories bind to your character once equipped. The Old accessory guide lists which ones.
What's the drop rate for +1 accessories?
The site doesn't list it. The April 25, 2025 update changed Isiloon and Felankor drops to "+1 accessory drops" without giving a rate.

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