The numbers are the Attack Power and Required lines from the item tooltips on BianKO's mob and exchange pages. The +1 version mostly drops from mobs (Totemic Spear is the exception), while the +3, +4 and +5 versions show up in exchange boxes. None of these weapons has a Required Level line, only stat requirements.
High Class weapons: AP at +1, +3 and +5
| Weapon | Type | +1 AP | +3 AP | +5 AP | +1→+5 | Stat requirement (+1 → +5) |
|---|---|---|---|---|---|---|
| Raptor | Long Spear | 137 | 149 | 161 | +24 | STR 200 → 216 |
| Mirage | Two-handed Sword | 123 | 135 | 147 | +24 | STR 178 → 194 |
| Blade Axe | Two-handed Axe | 117 | 129 | 141 | +24 | STR 172 → 188 |
| Iron Impact | Two-handed Mace | 130 | 142 | 154 | +24 | STR 176 → 184 |
| Iron Bow | Bow | 93 | 101 | 109 | +16 | DEX 140 → 156 |
| Shard | Dagger | 66 | 74 | 82 | +16 | DEX 172 → 188 |
| Mirage Dagger* | Dagger | 61 | 69 | 77 | +16 | DEX 162 → 178 |
| Elixir Staff | Staff | 85 | 93 | 101 | +16 | INT 158 / MP 104 → 120 |
| Impact | Mace | 74 | 82 | 90 | +16 | STR 176 → 184 |
| Priest Impact | — | 74 | 82 | 90 | +16 | STR 113 → 117, INT 176 → 184 |
| Graham | Sword | 72 | 80 | 88 | +16 | STR 178 → 194 |
| Deep Scar | Axe | 72 | 80 | 88 | +16 | STR 172 → 188 |
| Totemic Spear | Spear | 82 | 90 | 98 | +16 | STR 178 → 194 |
* Mirage Dagger's tooltip says middle Class; the rest are High Class. Priest Impact has no weapon type line. On Elixir Staff the INT requirement never moves; only Magic Power goes up, by 4 per level.
The rule is simple: a two-handed melee weapon gains 12 AP every two levels, a one-handed weapon, bow or staff gains 8. Two weapons with no +3 on the site fit the same pattern: Glave is 127 / 133 / 145 / 151 at +1 / +2 / +4 / +5, Harpoon 77 / 81 / 89 / 93.
In relative terms, low-AP weapons gain more: from +1 to +5 Raptor goes up 17.5%, Iron Bow 17.2%, Impact 21.6% and Shard 24.2%. Two-handed maces and maces add only 2 STR per level (Iron Impact and Impact go from 176 to 184 STR); everything else adds 4. A +5 Raptor needs 216 STR.
Where each + level comes from
| Level | Where | Note |
|---|---|---|
| +1 | Mob group drops; Black Treasure Chest, the colored Gems, Dark Fragment of Wrath / Sloth / Lust, Random Item Exchange Gem, Ornament | Totemic Spear(+1) is only in exchange boxes |
| +3 | Fragment of Avarice, Jealousy, Lechery and Sloth | Mirage Dagger(+3) is a mob drop instead (Laird 1202 and others) |
| +4 | Golden Star / Red Bow / Tinsel Ornament | Every weapon in the table has its +4 here |
| +5 | Random Item Exchange Gem (all 13 weapons); most are also in Dark Fragment of Pride, Gluttony, Envy and Greed | Raptor, Iron Bow and Shard (+5) are also in the Platinum Exchange Box at 0.05%; some are in the Ornament box |
Rates the site shows for Random Item Exchange Gem: Elixir Staff(+5) 1.846%, Priest Impact(+5) 1.741%, Mirage(+5) 1.635%, Impact(+5) 1.629%, Raptor(+5) 0.261%. The percentages in these boxes don't add up to 100%, so read them as relative odds.
Upgrading it yourself from +1 to +5
| Step | Blessed Upgrade Scroll | With Trina | Coins | Upgrade Scroll | With Trina | Coins |
|---|---|---|---|---|---|---|
| +1→+2 | 100% | 100% | 250,000 | 90% | 100% | 75,000 |
| +2→+3 | 100% | 100% | 300,000 | 50% | 100% | 75,000 |
| +3→+4 | 95% | 100% | 350,000 | 40% | 80% | 75,000 |
| +4→+5 | 70% | 100% | 400,000 | 20% | 40% | 75,000 |
If every step lands first try, +1 to +5 costs 1,300,000 coins with Blessed Upgrade Scrolls or 300,000 with Upgrade Scrolls. The Upgrade Scroll note reads "low, middle and high class items up to 5", so for High Class items past +5 the table only lists Blessed Upgrade Scrolls. The other scrolls and the Trina details are in the upgrade rates guide.

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+6, +7, +8: the last levels give more
High Class weapons stop at +5 on the site (the Hepas Exceptional +7 line aside), but Low Class weapons go up to +8, and the gain gets bigger at the top: 4 AP per level up to +6, then 6 AP for +6→+7 and 9 AP for +7→+8. These weapons are group drops of low-level mobs such as Werewolf, Lycan and Lugaru (500–502, level 23–27), Kecoon (150) and Keilan (256).
| Weapon | Type | +5 | +6 | +7 | +8 |
|---|---|---|---|---|---|
| Bow | Bow | 24 | — | 34 | 43 |
| Maul | Mace | 29 | — | 39 | 48 |
| Short Bow | Bow | 31 | 35 | 41 | — |
| Spear | Spear | 32 | 36 | 42 | — |
| Hand Axe | Axe | 27 | 31 | — | 46 |
| Stiletto | Dagger | 35 | — | — | 54 |
| Wood Staff | Staff | 30 | 34 | — | 49 |
| Wood Staff (Rare) | Staff | 28 | 32 | — | 40 |
The Rare Wood Staff has 2 AP less than the normal Wood Staff at the same level, and 40 against 49 at +8. Elemental damage is identical on both, 64 at +8.
The item cap on BianKO is +8, and the upgrade page says "+8 High Class upgrade ilk 2 hafta kapalıdır" (+8 on High Class was closed for the first 2 weeks); OASIS opened on 18 April 2025. With a Blessed Upgrade Scroll +6→+7 is 15% and +7→+8 is 2% (4% with Trina). The Middle Class table also lists a +8→+9 step, while the launch promo gives +8 as the cap. Worm's (700) Hepas Exceptional (+7) weapons are covered in the strongest weapon guide.
FAQ
How much more AP does an Exceptional weapon have?
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Related guides
- BianKO upgrade rates: Blessed Upgrade Scroll and Trina success chances up to +8
- What is the strongest weapon on BianKO? Attack Power rankings by class and Hepas Exceptional +7
- What do Dark Fragments give on BianKO? All 7 Dark Fragment drop lists
- What does Random Item Exchange Gem give on BianKO? Plus Forgotten Accessory Box and Black Treasure Chest
- BianKO Chitin Shell +3 and +5 stats: defense per piece and stat requirements
- BianKO Shozin crafting list: Ruler, Dragon Armor, Draki Pendant and item rental recipes


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